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My Thoughts After 100 Hours (SPOILER REVIEW)

I figured this was the better place to post a semi-review of the game, y'all seem more chill. I just finished the game, played as a Corpo, got the secret ending where I stormed the HQ with Johnny, and got The Sun ending, where you straight up rob a space casino.
I'll put the TL;DR here, for those of you who're just scrolling: the game is a masterpiece. One of the best I've played in years. CD tried to do a lot here, more than the Witcher, and while not everything stuck the landing, the hate this game is getting is ludicrously over the top. I don't mean to diss, but games like Fallout 76 and Anthem didn't get this kind of shit, and they deserved it 10X more in my opinion. Hey, at least this game doesn't have any damn time savers or Verizon themed pre order outfits.
I'm gonna get into my main points now, starting with the positives:
  1. The soundtrack. It's amazing, from the theme at the main menu to the combat music. the radio stations are all Preem too. There's a little of everything.
  2. The voice acting is really solid, I played a male V and he really sounded like Jon Bernthal and Frank Grillo mixed together. Keanu is of course Keanu. Something I also really enjoyed and I hope more games adopt, which I haven't seen mentioned, is people speak different languages. Like not every character speaks perfect English. There are Russians, Japanese, and Spanish gangs and they all speak their respective languages. I dug that, and it's easily explained cause you have translator tech.
  3. Similarly to something like Mafia 3, the face models are really out of this world. Character creation is pretty extensive too, I liked being able to give my V crossbones for eyes.
  4. Night City itself is drop dead gorgeous at times. When you're driving around North Oak, that long highway just outside town, the city is like something out of Blade Runner.
  5. Each district feels really unique, Pacifica and Heywood being favorites of mine. All the fixers have their own shtick, and the gangs are nice and varied. Padre and the Voodoo Boys are great.
  6. The combat is solid, and there are a lot of options for different play styles. I kind of opted for a jack of all trades type build, and had a lot of fun. Granted, there's a lot more systems then there need to be, but I'll get to that later.
  7. The story itself is gripping, I never lost interest, even when I was off doing side quests I was still thinking about a conversation I'd had with Johnny. Speaking of which--
  8. Johnny. I've seen this before, with Handsome Jack in Tales From the Borderlands and the Joker in Arkham Knight, but Cyberpunk really takes a new spin on it. Johnny doesn't just spout off random bullshit all the time--though he does sometimes and it's often great stuff, like him talking about his 'impressive cock'--but he does actively challenge you and get into real discussions with you. He's got a lot of layers that are fun to peel back, and he's a genuinely tragic character. Johnny is written beautifully.
  9. The rest of the cast is superb as well. Goro, who really broke my heart when in the ending phone calls he told me to 'Rot in Hell', even though I deserved it. But Julie, River, the guy that wants you to nail him to a cross--they all find a way to stand out.
  10. The mission design too I enjoyed, especially in the side gigs. You could be covertly infiltrating a penthouse looking for a priceless guitar one minute, to shooting up an underground nightclub the next. There's the cyber-psychos and all those NCPD crimes, and holy shit, reading those shards was straight up heartbreaking at times. There's story packed in everywhere of this game.
But I've blown the game enough now, time for some constructive criticism.
  1. Obviously, performance wise I think we're still a few patches away from being smooth sailing. I've had a few crashes, but mostly I have issues with my controls just freezing up, like not being able to jump or shoot while aiming.
  2. There's a disparity in the economy I find, and I haven't seen this mentioned yet, though I could be wrong. The rewards for certain quests, like the amount of credits you earn can be really low. The amount of EXP too. I think these need to be doubled at least, because 1,300 credits for a gig that I was told was 'Very Hard', doesn't check out. It's something to give thought to at least, because right now, unless you abuse the money cheat, getting cash early on can be a little tedious. There could be reward scaling too, based on your level or the area you're in.
  3. Combat wise, there are a lot of options, which is good, but at the end of the day blasting people with a revolver that does 1,200 damage is easiest. Melee weapons are fun, as are your cyber hacks, I just feel as though there needs to be more incentive to use them.
  4. That brings me to the skill trees. The reason I stuck with handguns is because trying to level up all those individual skills at the same time became almost impossible. Especially certain ones like athletics and engineering. I think a good change here could be either an increase into how much EXP you get form doing certain actions, a reduction in how much EXP you need, or both. Crafting needs this especially when making a legendary item only nets 300 EXP and you need 55,000 to level up.
  5. With regards to the life paths, outside of making the intros a little longer, I'd say a more meaningful quest later on would be a nice reward. Using Corpo as an example, the opening ends before you really have a chance to do anything. I think being able to actually complete the hit, or try to and botch the job, would set things up nicely. Also, actually being able to go back and stick it to Jenkins, instead of dealing with that guy who has one conversation with you. I don't need a grand overhaul, just really those two things would do it for me.
So that's really it, I mean I can talk about this game for hours but I know no one has that kind of time. To really wrap up, the response to this game has just really left me speechless. CD isn't perfect, we learned that, but they didn't burn down an orphanage for the blind. When you have companies like Konami that charge you for save slots, and EA--nothing needs to be said about them--it's worth looking at all they get right here.
Visuals can be fixed, as can performance issues. I'm playing on an Xbox One S and I think I've got my $60 worth and more. At the end of the day, if your core game isn't good, then all the patches in the world can't fix that. Here, the core story and game is fantastic, so in lets say a month, I'll be ready for a second play-through no doubt. The hate train is already starting to loose steam, which means hopefully more people will get to experience Night City and all it has to offer.
I appreciate anyone who took the time to read through all my rambling. Keep fighting, Samurais, city won't burn itself!
submitted by FUZE_EM_ALL to LowSodiumCyberpunk [link] [comments]

Batch Script for sorting roms by genre SEGA MEGA DRIVE/GENESIS Edition

Hello everyone!
I've never found a tool for sorting roms for home and handheld consoles while for Arcade there are plenty, so I made some batch scripts for moving roms to genre folders or for deleting them. I was inspired by this post on libretro forum, so thanks to Alexandra.
You can download the scripts here. It is hosted on Mediafire.
Inside the .zip file you will find 2 folders, each one containing 19 .bat files, one folder contains scripts for moving rom files into their genre folder and on the other folder scripts for deleting them based on the genre.
There are 19 genres. I categorized every single rom for Mega Drive/Genesis (I think) using Emuparadise and GameFAQs and a little of my preference (because some games could fit more than one genre). If you find some rom that is missing from the scripts or you think a game should be under another genre, let me know.
The 19 genre are:

How the scripts works?
Only works on Windows.
Put all the 19 scripts for moving OR deleting on the same folder of your rom files. The rom files should follow the No-Intro naming convention, but the scripts will ignore region, revision and extension, so doesn't matter if the rom is (USA) or (USA, Japan) or (REV A) or (REV 1) or. md or .bin, as long the game name follows No-Intro naming. This should also work with Translated games that has [T+] or [T-] codes in the name.
Run each of the 19 .bat files by double clicking on it. The moving script will create a folder named after the genre and move all rom files from that genre to it, so you don't need to create the folder manually.
CAUTION: The scripts for deleting will do so permanently, that means the deleted rom files will not go to the Trash Bin.
I think some antivirus can detect the scripts as virus, but I guaranteed they don't do anything malicious. You can actually see what the script does by right clicking on it and clicking on "Edit" on the drop down menu, the NotePad will open with the codes used to run the script. You can also edit the scripts so you may manually include or exclude a game under a genre.

I'm planning to make those scripts for some other systems like Sega Master System, Game Gear, SNES, NES, GBA, GBC, GB, NEC-Pc Engine/Turbo Grafx... but not sure when.
I also planning to make a catver.ini file so you can use with Simple Arcade Multifilter and No-Intro datafiles

EXTRA: I also made a batch script to delete Barbie, Dora the Explorer, Bratz and Polly Pocket games (because yes) that works with any system rom file, just put the .bat file on the rom folder you want and run it. This script will actually prompt you before the deletion, so you can select "yes" or "no" for every game it could delete. Again caution with this because the deletion is permanent and you can easily edit it to include other games if you like.
You can download this script here.
submitted by casthecold to Roms [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

A thousand words wasn't enough? Here's five thousand.

List acquired here.
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Spellslinger Fingerbangs Scott

Slightly early happy fourth of July everyone! And belated Happy Canada day to our northern neighbors! And just happy days all around to everyone else! This is a chapter a loooong time coming. But I just kept kicking the idea around in my head, unhappy with it until things felt like they fell into place.
Without further ado the long awaited next chapter of Spellslinger!
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“So… what exactly are we doing again?” Fenrina asked as she helped Steve fit some parts onto a large contraption he was assembling.
“We’re going to stop Scott, and fight his army of skeletons.” Steve reminded her as he slapped some pieces together and wrapped plenty of his special flexible fabric of aquatic bird binding around the parts to hold them in place.
“No, I mean yeah. I get that. But… like how? And what’s this for?” Fenrina asked as she lifted a giant wheel up so Steve could bolt it to the side of his project.
“This is what will help us break through his army. I call it… Spellslinger’s automatic fossil fuel external combusting self propelled mobile engine! Or the SAFFECSPME for short.” Steve grinned and proudly posed before his machine.
“Steve you are just… terrible at naming things.” Sherry sighed with a slow shake of her head as she looked up at his rather haphazardly slapped together invention.
“I am not! You take that back female with whom I have relations!” He huffed. “I’m so tired of all these stupid artifacts we find that are just like… The orb of wonder! The circlet of insight! The Staff of penetrat- Actually that one is rather self explanatory… Regardless! When I name something people don’t have to be like oh I wonder what that does. No! They know exactly what it does right from the get go! Hah!” He once more set his hands on his hips and struck a proud pose.
“Why not like… take some of the words and stick them together? Like… auto...mobile. That sorta means the same thing right?” Fenrina suggested with a shrug.
“The automobile?” Steve asked as he gave Fenrina as confused look. “Pfft. What’s that even mean? It’ll never catch on. Unlike SAFFECSPME!”
“Safakspm?” Fenrina tried.
“No. SAFFECSPME.” Steve corrected her.
“Safeskspem?” She tried again.
“We’ll deal with that later.” Steve waved a hand dismissively. “What’s important now is waiting on word from the Archon that she’s finished up the spell we’ve been working on. Then we… well we wait for some of the skeletons to get here. I don’t have any more fossils so we need to smash them up and toss them in there.” He pointed to the large scoop at the front of his vehicle full of large spiked grinders. “Then inside I have a reserve of arcane water to mix with the ground up fossils, which then combusts here, which is why I’ve got the pipe to make sure most of the explosion is external. And then it’ll start moving forward.” He explained with a slow nod.
“How do we… steer it? And… where do we sit?” Sherry asked as she eyed the machine with a very nervous expression.
“Uh… I’ve got a wheel like on a ship, and I’ve made… seats.” Steve gave another vague wave at the machine. The seats he had bolted or strapped into place were more of the just fit wherever style over the actually made with purpose style. “Oh also, since this is super dangerous don’t forget safety first. Goggles everyone.” He went around to hand them each goggles.
“These will help us if it explodes?” Fenrina asked as she strapped them onto her face.
“Oh no. Not at all. They’re just to keep sand out of your eyes when we’re going fast.” He explained.
“Well, I do like to go fast.” Fenrina nodded with her usual levels of confidence and complete lack of concern.
“Can I mention that so far you’ve yet to mention how we’re going to defeat Scott. Or how we’re going to assemble the rest of Fenrina’s people. Or! Or how you’re even going to cast your spell!” Sherry reminded them even as she put on her own goggles.
“The Archon is casting that spell I mentioned. It’ll round up all of the people who’ve become…. Were-huskies and drop them near us. Don’t worry about it. Also I still need a better name than werehusky. As for casting the spell? Once we’ve mashed up that many of Scott’s skeletons I should have lots of power to use.” Steve shrugged. “As usual our best plans just sort of… happen. Without planning.”
“That makes them not plans.” Sherry drly remarked. “What about Scott? You heard the Archon she said he had powerful magicks with a K. Even with all four of us I’m not sure we can breach such old spell barriers.” Sherry then reminded him.
“Yeah but that’s why Steve is going to finger bang him.” Fenrina reminded them with a shrug.
“Ugh…” Steve groaned at that. “Just… stop saying that.”
“You guys won’t say what’s wrong with finger banging people! So until you do I’m just going to finger bang bang all day!” Fenrina wagged her fingers at the others.
“The finger that I’ve sabotaged will strip away his shields and then he’s like a basic skeleton. Uh… that is alive and talks and stuff. We can smash him real easy then. Larry could even deal with it… if he hadn’t forgotten all his spells for fighting undead and replaced them with party tricks.” Steve glared at the dwarf then.
Larry insists it so unfair to shame a cleric for choosing to fight boredom at parties of sexy elves instead of fighting boring unsexy undead.” Both Sherry and Steve rolled their eyes as Larry tried to defend his practice of quick casting more… gimmicky spells. Such as transmute water to wine, and greater mood lighting.
“Regardless we need to hold them from getting past this part of the Hamak desert because if they get down into the casinos around Sinner’s Meadow a whole lot of gamblers, plus all the poor bastards the sunbinders buried with their pharaohs over the centuries, will become zombies. Or… skeletons maybe. Something undead. Although it might be hard to tell the difference compared with their usual behavior…” Steve mused idly as he rubbed his beard. Steve, Sherry, and Larry all looked out across the reddish sands of the desert before them knowing a vast horde of undead should be approaching them quickly from the valley of the dead where Scott and the rest of his Dicks had been buried, and conveniently lost to time until now.
“So, Steve, out of curiosity, what if Scott has some extra warriors buried at different points around the desert as a vanguard with like skeleton chariots and stuff and we start getting attacked before the Archon has her spell ready?” Fenrina asked.
“That sounds like an oddly specific worry Fenrina… but I guess we’d just have to ride around smashing skeletons until she’s ready. Why?” Steve asked and looked over to see the canine looking behind them.
“Because I think that hill is a tomb.” She pointed and the others looked around to see a mass of skeletons rushing up towards them, some on chariots being pulled by skeleton horses as well.
“Oh shit!” Steve hissed out as Sherry and Larry turned to quickly set up to face the oncoming attack. “Get ready and remember the plan!” Steve shouted.
“What plan?!” Sherry hissed back.
“That’s easy!” Fenrina grinned as she got out front with her shield raised. “Stuff the bad skeletons into the mashing bit! Drive around and find Scott! And then-
Spellslinger Fingerbangs-
“Don’t you dare!” Steve interrupted her before she could finish, and began to cast a fireball at the charging chariots. “The plan is-
Spellslinger Slaps a Dick
“They keep splintering into tiny pieces! I can’t even get a decent snack!” Fenrina growled out as another pair of skeletons rushed up at her only for her sword to cleave through both of them as a cloud of dust erupted in their place.
“We’ve got to somehow get them straight into the grinder!” Steve shouted and hurled a vine spear into the spoke of one of the chariots, causing the whole thing to tumble over as the skeletal horses shattered.
“Maybe Sherry’s whip? It doesn’t seem to destroy them as much!” Fenrina called out.
“The problem is when I whip them they just make these moaning sounds!” Sherry called back as she held a contingent of skeletal warriors at bay to the side of the machine.
“So… they’re immune to the whip?” Steve asked with a glance over.
“No, it still works but it’s really creepy and I don’t like it!” Sherry growled back. “And they don’t run from it they just stick around to get whipped more!”
“I’ve got an idea!” Fenrina announced and used her shield to smash apart another skeleton before rushing over to grab Larry. “Fastball special!”
Larry hates this idea!” The dwarf shouted just before she spun and hurled him into the driver of one of the chariots knocking the skeleton out as Larry tumbled into the chariot. The dwarf quickly grabbed the reins then, but it wasn’t easy as he had to keep hopping to see over the horses.
“Into the machine!” Fenrina yelled at him even as she used her shield to shove several of the warriors in front of Steve’s engine. Realizing what she was doing Steve quickly pulled several reagents from his belt and stuffed them into his mouth before vomiting ice all over them to stick them in place.
“Ugh… I hate the flavor.” He muttered as he spit out a final snowball.
“Stop moaning and get back you creepy shits!” Sherry screamed on the other side of the machine as she kept furiously cracking her whip at the possibly masochistic vanguard of skeletons to try and herd them in front of the engine. Just as they were all in position Larry drove the skeletal horses into the grinder at the front of the machine, shoving the herd of warriors in at the same time as the dwarf hurled himself free of the wreckage at the last moment. For a second nothing seemed to happen as the grinders slowly turned, but then they began to pick up speed and the entire machine started to roll forward slowly.
“Hop on!” Steve called out as everyone jumped onto the nearest seat available. Steve tried to slip into the seat behind the steering wheel but to his surprise Fenrina picked him up before he could fully sit down and tossed him onto the front where he grabbed the nearest set to stop from sliding off. “Fenrina! The hell?!”
“All of you cast magic and stuff! What am I gonna do in here? Ask you to drive closer so I can hit them with my sword?” She snorted and pulled a lever to disengage the brakes. Steve was rather impressed at how much more focused she’d been lately. “Besides this way I can make it go as fast as I want!” She grinned wide as he immediately retracted his thought and sighed.
“Well… aim for the main cluster to get more fossils for fuel!” He hollered and pointed at the group still pouring out of the hill tomb. As they began to roll downhill the machine started to pick up speed both from smashing into more of the now fleeing skeletons, and the downhill course. Steve meant to start casting something to help thin the horde but instead he spent most of his time trying to avoid the sword and spears that were flying past him as the warriors got mulched by the grinder. He’d need to adjust his design a bit for the next one.
Thankfully Fenrina didn’t seem to need any help as his machine plowed through much of the vanguard as they tried to leave the tomb and by now it seemed to be fully charged as a gout of flame erupted from the back pipe making the entire thing shudder a moment. There were several more jerks as explosions rocked the SAFFECSPME forward and Steve desperately clutched the sides of his seat to steady himself. “Steve you asshole slow down!” Sherry screamed to the side.
“I’m not driving!” He yelled back.
“Sorry, force of habit! Fenrina!” The demon looked over but the husky was busy letting out a howl and then letting her tongue dangle in the wind as the machine shot out across the desert, rattling and bouncing over the terrain.
While Steve had planned for the goggles to shield his eyes he’d not given as much thought to his mouth and was coughing as his position at the front of the machine made him a magnet for dirt, sand, and bugs. He quickly pulled a cloth from one of his pouches to wrap around his face. When he looked to one side he saw Sherry had cut part of her shirt to do the same. But when he looked to the other side he saw Larry had in face pulled a rather large pair of panties over his face and then pulled his goggles down over it. “What the-”
These are not Larry’s panties. For Larry does not wear panties. Except right now. As a mask.” He replied before Steve could even ask. Though that didn’t really answer much of anything. Steve wanted to ask more but then Fenrina spoke up as she glanced back.
“Hey Steve what if the skeletons saw what sort of machine we made and somehow like banded together into similar machines but made out of bones and stuff and came chasing after us to stop us and were covered in spikes and more skeletons and stuff?” She asked in one long breathless sentence.
“Uh… that’s… not really… possible?” Steve tried to think of what sort of magic could do something like that but wasn’t sure if it could be done. Especially not so quickly.
“Okay, then I guess I’m hallucinating.” Fenrina shrugged and Steve leaned out to the side to see several skeletal vehicles suddenly chasing after them.
“Oh what the fuck!” He gasped out. One of the smaller skeletal vehicles raced up ahead as he saw a skeletal trumpeter on it blaring some ear piercing tune. “That’s impossible! You guys are cheating!” He yelled over at them even as every skelton aboard the undead machine flipped him off.
“Doot doot motherfucker!” One of the more well armored skeletons simply screamed back at him as they started to jump across to board their ride. The trio had to quickly try and fend off the attackers from their already precarious seats.
“How can a skeleton even play trumpet! You don’t have lips!” Steve screamed as the skeletal minstrel jumped across and played trumpet in his face even as he chopped the skeleton’s legs off at the knees sending the upper body tumbling off the side. Thankfully with the speed Fenrina was going across the desert all they really had to do was shove them back off the sides and they’d be smashed to bits from the impact.
Yet the reanimated bones didn’t seem to have any issues with suicidally trying to ram their new bone-mobiles into the DOOM engine. Thankfully Steve had made his SAFFECSPM to be sturdy, though he was quickly making notes about what to add for the next version. Like something to strap him into his seat as the impacts from the skeletal riders would nearly knock him off the front and off the side. “Fenrina ram back!” Steve called out to her, but as she swerved to hit one of the bone-mobiles all the skeletons atop it just jumped over onto their ride. “New plan! Don’t do that!”
“Haha! Death to the fleshy bois! Fuck flesh!” One of the skeletons cried out as he tried to decapitate Steve with an old sickle sword. Though Steve got his own sword up to parry the attack.
“Yeah death to the fleshy bois! And… whatever this furry one is! Fuck the furry!” Another skeleton yelled as he tried to stab Fenrina with a spear, but she just grabbed the spear and used it to fling the skeleton off the engine.
Larry insists you don’t use that term. It doesn’t mean what you think it does!” The dwarf advised even as he smashed apart another skeleton with his hammer as it tried to jump across.
“Why what does it mean?” Fenrina asked with a frown.
“Yeah, fleshy boi! What’s it mean?” The skeleton from earlier asked before Steve quickly conjured a large stone fish to smash him apart.
Larry does not wish to explain right now. Larry simply… knows things that would suggest you don’t use that term.” The dwarf gave the others an odd look and Steve frowned a moment before narrowly ducking to avoid an arrow shot at them from a nearby bone-mobile.
“Larry do we want to know?” He asked and the dwarf just shook his head. “I swear you’re worse than bards sometimes…” Steve muttered even as he began to fast a fireball to lob back at the skeleton archers.
“Yeah well I’m tired of fighting all these boney bois and getting nothing to eat!” Fenrina growled out and as two of the skeletal vehicles pulled up alongside she yanked on the brake, making Steve let out a startled squeal and nearly roll off the front of the engine and into the grinder, but he caught himself on the edge. The two skeletal vehicles though smashed into each other in a mass eruption of bones which Fenrina then drove through, snagging a wayward femur in her mouth. “Mmhgnrnrng… uch etter…”
“Damnit Fenrina! Can you stop thinking about food for two seconds and focus!” Steve yelled and scrambled to pull himself back into his seat.
“‘Ere ‘e goi’ ‘nywa?” She asked as she kept chewing on the femur, causing little sparks to sizzle around her teeth.
“Uh…” Steve looked forward across the desert as he saw a massive lightning bolt from some cliffs ahead and the clouds began to grow impossibly dark. “Yeah my bet is that way.”
“Also ‘at ‘o I ‘o if ‘I ‘ee’ a ‘ig ‘orado ‘ats s’arkly?” She asked, refusing to give up her snack.
“What do you do if you see a big tornado that’s all sparkly? I don’t know… why do you ask?” Steve was watching Fenrina as he pulled himself back into his seat and then saw her point past him. When he looked back he saw an absolutely massive sand tornado crackling with purple lightning. “Oh for fuck’s sake! Stop asking questions like that Fenrina!”
“Hat? It ‘ot’ ‘I ‘ault!” She huffed.
“I swear it somehow is!” Steve hissed. “Get away from it! Towards the cliffs!” He pointed towards the beam in the sky pulling in more and more dark clouds. But as they got closer to the cliff he saw a tide of skeletons riding an entire fleet of bone-mobiles out towards them. “Never mind! Towards the tornado! Towards the tornado!” He screamed as he waved towards the tornado. Fenrina veered off towards the swirling vortex of sand and lightning as Steven feverishly pulled reagents from his pouches and frantically etched runes into the hood.
Even as they approached the massive storm the skeletons were overtaking them. Sherry had summoned her bone wings and was using them to operate a massive flaming bow to smash apart approaching riders with spear sized flaming bolts, and Larry was tossing holy orbs up into the air before using his hammer like a bat to smack them at the oncoming horde. It was still going to be extremely close as the tornado bore down upon them and the tide of skeletons grew ever closer. “Larry!” Steve screamed to be heard over the howling wind. “Bubble us!”
Larry would have to use up a lot of energy to shield us all! Plus Larry does not appreciate the divine protection being called a bubble!” The dwarf protested, taking a momentary break from lobbing the holy bombs at the skeletons.
“Larry so help me you will bubble us all right now or I’ll tell the Archon what you did in the faculty lounge!” Steve screamed back. The dwarf went wide eyed a moment and set his hands on the engine before a golden sphere shimmered around them just as several of the bone-mobiles smashed into them. Thankfully with the bubble up they were instead blasted apart instead, and Fenrina was free to drive them straight into the vortex.
As the sand and lightning swept over them the bubble crackled and broke apart quickly, but Steve already had his hands up in the air and was shouting out virtually every protective weather ward he knew to create a break in the wind for them barrel through as the storm overtook Scott’s army and began to tear them apart. Steve could feel the drain of energy from shielding them as they thankfully burst out of the sand into the eye of the storm.
Yet even as the sky above them was clear and blue they suddenly saw several more vehicles ahead of them. Except they weren’t the bone-mobiles. They seemed to be made of rusty metal, and several were completely covered in spikes, plus their wheels were very small and made of some material Steve didn’t recognize at all. Not to mention instead of angry undead skeletons they seemed to be crewed by humans wearing bits of strange spiker armor that Steve also didn’t recognize. It didn’t seem like metal.
“Wha? Where did these guys come from?” Steve frowned in confusion. Before he could even try and call out to them one of the spiked vehicles saw him and a rider lobbed a spear at them which exploded just as it hit the sand. More of the rides howled out as he saw them grab at their crotches for some reason and wiggle their tongues in the air. “Okay they’re not friendly.” He growled and quickly lobbed a fireball right back, igniting the vehicle as it exploded in a shower of metal spikes that Fenrina had to dodge.
Several of the spiked hostile rides began to veer off towards him but a sleek black vehicle at the front dropped back and slammed into one, making it spin out and flip over a dune as the riders were tossed screaming into the storm as it moved. Forcing many of the others to drop back as they chased after them. “Oi you beautiful cunt!” Steve frowned as the rider of the sleek black machine came up next to him. Unlike the strange spiked armor the others wore this one was in black leather armor that was a little odd, but still something he was more familiar with.
“What!” Steve called back, unsure about the insult.
“Yeah! Thanks cunt! These mad mates been on me since a piss up in woop woop last night. Fuckin’ hoons ‘mirite?” The rider called back.
“What?” Was all Steve could respond with.
“Oi! Is that a Sheila dingo with tits drivin yer claptrap? Now that’s a bloody awesome mutant it is!” The black clad driver continued.
“What!?” Steve echoed from before, entirely confused.
“Right cunt! ‘Moff to the bottle-o! Hoo roo!” The driver called out before driving into the wall of sand ahead of them.
“I am so lost.” Steve muttered before raising his hands to chant out more wards as Fenrina took them back through the vortex of sand and lightning. This time as they neared the end his arms were truly getting tired and when they burst back out into the sun he let out a relieved gasp and sagged back down into his seat. Fenrina was taking them straight towards the cliff the shadows were growing out of but he didn’t see any more skeletons just yet so he used the time to catch his breath.
“Sherry… did that guy sound like a Drow to you?” Steve asked as he glanced back at the demon.
“You know more about them then me.” She replied with a shrug. “Also why were those other guys all wearing assless chaps?”
“Were they?” Steve frowned. “I think I was focused on other things.” He shook his head slowly and grabbed a rejuvenation potion off his belt as Sherry entered a narrow crack in the cliffs towards the shadow light on the far end. “Alright… uh… maybe slow it down a bit.” Steve urged Fenrina as they sped through the rocky walls with very little room on either side.
“Sure thing!” Fenrina called out, apparently done with her femur at some point. However right after that Steve heard a snap and Fenrina reached forward to hand him a stick. “Hey, can you hold onto this for me?” She asked.
Steve took the lever and looked at it in his hands a moment before realizing what it was. “Fenrina! This is the brake lever!”
“Yeah. It broke.” She replied and then took her hands off the wheel to give him a big shrug as her tongue dangled from her mouth.
“Damnit Fenrina.” Steve sighed, but before he could do anything else they exited the small canyon and came into a clearing with a rather steep drop off as the SAFFECSPM was launched off it into a pit below. The members of DOOM cried out and tumbled off the machine as it plummeted. Thankfully Sherry was quick to get her bone wings out and grab Steve while Fenrina grabbed onto Larry as the dwarf frantically cast another bubble around them so they’d bounce off the ground and roll to a stop while Sherry brought Steve down in a mostly controlled descent as they all landed around the wreckage of Steve’s machine.
“My my my… you really are a tenacious shit sucker.” Steve looked around as he heard that voice and saw Scott standing above them upon a rather short pyramid.
“Is this your pyramid Scott? It’s… a little small.” Steve called back.
“It’s not about the size of the pyramid but how you use it!” Scott screamed back. Around them Steve saw more skeletal warriors start to rush forward from around the pyramid.
“We’ve just got done destroying entire legions of your shitty warriors! What’s a few more?” Steve called up to Scott only to see larger skeletons start to rush out of the pyramid itself. Their armor and weapons obviously superior to the lesser skeletons they’d been fighting. “Well, fine! The more the merrier!” He continued even as black lightning struck the ground and ten foot tall half jackal half human mummies began to burst out of the ground. “I uh… I still think… we’ve got this.” He muttered at the end.
“Do you? Do you really?” Scott asked as the ground around them began to rumble. Besides the pyramid the ground began to shift as sand fell away to reveal an absolutely massive snake rising up. Then the ground around them shifted as Steve realized much of the ground around them was just the coiled tail of this gargantuan snake.
“That… that is… that is a very very big snake.” Steve muttered as he watched it rise up, clad in a rather dazzling jeweled headpiece that constituted the complete output of at least one gold mine, and the centerpiece was a ruby the size of Larry.
“Your pathetic struggle ends here fool!” Scott called back at the snake’s massive forked tongue flicked out a moment and its maw started to open.
“You’re such a dick Scott.” Steve huffed.
“Yes. I’m the king of the dicks! No one is more dick than I! Scott!” The skeleton replied with a maniacal cackle as shadow lightning struck behind him to create an inverse flash of light to highlight his malevolence.
“But you still haven’t found your actual dick I see.” Steve waved at the skeleton’s crotch. “You… dickless wonder!”
“No… That miserable bastard of mine Eddy… I don’t know what he did with it! Him and that treacherous vizier Sigmund. They had the creepiest ideas about mothers.” The skeleton shuddered for a moment and then waved a hand. “But enough of this mindless prattle! You die now and shall be nothing more than snake shit soon! Strike my servant!” He called as the snake hissed out and rose up.
“Hold on I got this.” Sherry said to Steve’s surprise and pushed him aside to step closer to the snake. Her own forked tongue flicked out and she began to hiss at the massive snake. “Hiisss. Hiss hiss hiiisss. Hiss hissss hisss hiss?”
The snake stopped then and seemed to wriggle a moment as it… blushed? “HISSSS HISS HISSS HISSSSS HIIIISSISISS.”
“What is this?” Scott demanded to know even as the two started to talk.
“Snake tongue.” Steve replied.
“I didn’t mean what language you insufferable turd!” Scott yelled back. Meanwhile the snake and Sherry kept talking.
“Hisss hiss hiss hisss. Hhissisiss? Hiss hiss.” Sherry said with an exaggerated toss of her hair.
“HISSS HISS HIIISS HISSSISIS. HISS.” The massive snake rolled its eyes and gave Scott a look even as Sherry gave Steve a similar look that made him squirm.
“The judgement I feel is somehow worse than being eaten by that giant snake.” He muttered.
“Stop dithering about whelp! I command you to eat them! Eat them right now! Do your fucking job and obey me!” The opulently decorated skeleton began to jump up and down as he screamed. This just made the big snake give Sherry a knowing look.
HISS. HISSS HISSSS HIIIISS. HIISSISIS.” It said as Sherry then laughed and waved a hand.
“Hiiisss! Hisss hiss hiss.” With that the big snake rose up and started to slither out of the canyon that Fenrina had just drove them down to leave the clearing.
“Stop! I fucking order you to stop! Get back here you insolent upsized worm! I’ll have you made into boots for my entire army! Get back here right fucking now!” He screamed but the snake just slithered off into the desert leaving them in a now emptier clearing with the short pyramid at the center. Though this did help highlight just how many hundreds of regular skeletons were still around them, dozens of the elite guard, and twenty or so of the big jackalpeople mummies.
“I guess dick’s just don’t know how to talk to ladies.” Steve joked as the others chuckled.
“Forget this fucking foreplay!” Scott called out and pointed a jeweled scepter at them. “I’m still king dick here! Even if I have to track down that traitor and skin her later you won’t be more than a fleshy lump once my warriors are done eviscerating you! There’s four against an army! Was this your plan you festering maggot!?”
“Uh… No. My plan… was…” Steve floundered a moment as he tried to think of what to say. But then against the dark sky above them he saw a green light. When he looked up a massive sphere was hurtling through the air towards them. “Hah! That was my plan dickwad! Behold! The Orb of Donelaps! Eh… why is it all fuzzy?” He wondered for a moment, somewhat stealing his own thunder as the now fuzzy green orb smashed into the ground behind much of the skeletal army.
The fuzz became readily apparent however as the sphere poured open to reveal hundreds of cheering werehusky barbarians who came charging out with all manner of weapon at hand. A mighty battlecry rose up from their ranks and echoed out all around them as they descended upon the unprepared skeletons. “Fooooood!”
“Yeah! Food!” Fenrina cried out as she pumped her sword in the air.
“Why am I not surprised?” Steve asked with a roll of his eyes as the barbarians clashed with the skeletons and mostly focused on ripping them apart to chew on their many bones.
“Steve we’ve still got most of an army between them and us.” Sherry reminded him and he looked around as the ten foot tall jackalpeople mummies closed in.
“Oh shit right.” They backed up against the wreckage of his SAFFECSPM and prepared to fend off the attackers as he yelled up at Scott. “Are you not going to face me yourself Scott? Man to man?”
“No!” The skeleton called back immediately.
“What? Why not!” Steve yelled back.
“Because I’m a dick! How do you not get this?!” The skeleton shrugged as he looked back down on them.
“Oh yeah! Well you might change your mind when you realize you can’t do this!” Steve called out and flipped Scott off.
“Yes I can!” Scott quickly extended a hand to flip Steve off in return.
“Uh… let's try that again. You can’t do this!” Steve now extended both hands to give Scott the double bird.
“This is getting tiresome.” The skeletal king sighed and then set his scepter into a stand so he could double bird Steve in return, only to discover his missing finger. “What! How dare you abscond with my second favorite finger!”
“Yeah! I bet you’d like to demonstrate how you feel with your hands! Except you can’t!” Steve taunted as he waved Scott’s finger at him.
“Murder him and retrieve my finger! I’m coming down there!” Scott screamed and began to stomp down the pyramid towards them.
“Alright guys! If we work together we can-” Steve started only to be jostled as Fenrina bounced off him and then leapt at the nearest mummy as she swiped across his chest, landing besides him and driving her blade into his knee before twisting the blade to pop the mummified leg apart and then spinning away to start attacking the next one.
“Sorry Steve already busy!” She called out as he stood there.
“Fuck… I didn’t teach her… any of that.” He muttered and then looked up as one of the ten foot tall mummies approached him. “Right right… I’ve got this…” He muttered and tried to think about not only what he could cast, but what might work. He’d been going through his supplies alarmingly quickly so far.
“I uh…” The mummy stomped closer as it raised a massive sickle above him. “Uhhhh uhh.. I cast rock!” He slapped together some ingredients and then tossed a pebble at the mummy which bounced off its head. The mummy actually stopped and seemed to give him a confused look. “I cast bigger rock!” Steve shouted and rubbed his hands with the remains of the ingredients and pointed at the mummy as a boulder flew out of the sky and smashed mummy’s skull off completely.
“Hah! I got one guys!” Even as he looked over Fenrina was somehow dueling three of the mummies all at the same time, parrying blows with her sword and shield as she deftly kicked, bashed, and stabbed them in return. Sherry was using her bonewing bow once more to impale mummies and Scott’s elite guard. Larry had initiated a holy poetry slam as he hurled divine insults about how ugly the mummies were to crush their spirits, just before he used his hammer to crush their bones for good measure. “Seriously? When did I become the slacker? When did this happen?” Steve asked no one.
“Shitsucker!” Steve looked back and let out a rather unmanly squeal of surprise as he narrowly leaned out of the way of a blast of green energy from the magical staff the skeletal king held. “You die now!” Scott called out and began to wave his hands to no doubt follow up with a spell.
“Hah! Eat disintegration!” Steve yelled back and grabbed the last of his prepared reagent pouches as he cast the words and fired back at Scott with a golden beam of pure energy before the skeleton could react. However the entire beam just seemed to course around the skeleton as shadowy orbs appeared to deflect the magic. “Uh… well… That was the last of the spells I had planned for today… If you could just… wait for my team to finish up…” Steve suggested and to his surprise Scott stopped casting.
“Oh sure.” He nodded.
“Really?” Steve asked in surprise.
“NO!” Scott screamed and raised his hands as a series of shadow bolts began to fly out towards Steve, making him curse and fling himself around to very narrowly avoid getting impaled. Once the cascade of bolts was over Scott began to cast once more but Steve just tossed his finger at him.
“Here! Take it!” He hollered and backed up as Scott grabbed the finger.
“Yes! Now I can properly flip off children with both hands!” Scott cackled a moment but his cackling was cut short as the finger began to sizzle. “Wait… No!” At the last moment the skeleton reached to grab his arm but it was too late as the finger erupted in a pulse of energy that knocked Scott flat. The shadowy bubbles around him shimmered before they vanished with a distinct POP.
“Huh… I don’t know what I expected… but that wasn’t it.” Steve muttered.
“Alright! Steve! You did it! How do you like that Scott? Steve fingerbanged the shit out of you!” Fenrina called out as she cleaved through the last of the mummies.
“Ugh.” Steve groaned.
“Uuugghh… your dog is disgusting.” Scott muttered as he began to get up.
“Yeah she is at times.” Steve nodded.
“Why won’t anyone tell me what it means!? OOoooo I wanna knoooow!” Fenrina wailed with a howl.
“Anyway it’s you and me now Scott! Man against skeleton!” Steve grinned and charged forward as he hauled off and punched Scott in the face, making the skeleton’s head spin around wildly. “How ya like that! No more magic! Just punching!”
“Yeah Steve fist him good!” Fenrina encouraged as she began to bound over.
“Oh for fuck’s sake… Please just… stop.” Steve groaned out and tried to focus on punching Scott’s spinning skull once more. But this time as he tried he gasped in pain as Scott’s teeth clamped around his knuckles. “Aaahhh! Oowww! OW! Stop it!” He tried to pry his hand free of Scott’s mouth but the skeleton growled and chewed harder for a moment until finally letting go. Steve staggered back clutching his now bloody hand.
“What’s wrong Steve? Didn’t know I was a biter?!” Scott asked with a cackle. By now Fenrina had charged over, but to his surprise when she swung to smash Scott apart with her sword the skeleton parried the blow with his arm. Every blow she swun was parried by the one armed skeleton as she even tried to shield bash, and kick only to be countered at every turn. “Fools! I am a warrior king! I’m more than just magic! Even my bones have been enchanted! Nothing you wield can harm me!” Rolling past Fenrina Scott plucked his staff up from the ground and spun it around before smashing it into the werehusky, sending her flying in a burst of magic energy as shs slammed into the side of the SAFFECSPM with a howl.
Steve looked around a moment in desperation and found Scott’s other arm that had been blown free by the fingerbanging earlier. Picking it up he wielded it like a flail and charged at the skeleton who was leveling his staff at Fenrina. Steve lashed out with the arm to slap Scott with it, knocking the skeleton aside and causing his magical bolts to fly wildly into the air. “Quit hitting yourself! Quit hitting yourself!” Steve began to chant then as he slapped Scott with his own arm, knocking the villain back step by step, getting him closer to the front of the engine.
“Motherless-” Scott began to hiss even as Steve slapped him across the face once more. But the king had enough as he slammed his staff into the ground and Steve was sent flying back with an energy pulse. “Enough!” Scott bellowed.
“That’s what you think!” Sherry called out as a fire spear shot through Scott’s ribs. But the skeleton just stood there entirely unimpressed.
“Oh no. Fire. What is it going to do? Burn me to the bone?” He asked and snapped the spear apart to toss it aside.
“Larry! We need divine magic here!” Sherry called out but the air around them flickered and grew… not exactly dark… but not exactly light. It was… moody. Nicely so. Steve slowly picked himself up and looked over as he and Sherry both saw the dwarf sitting on a rock a little ways away with some candles out, drinking from his waterskin. “What… Is he?” Sherry started.
“Larry! Did you just use the last of your magic to have a fucking wine break?!” Steve shouted at the dwarf who just held up a finger and kept upending his entire waterskin having turned it into wine. “Fucking healer’s union and their mandatory breaks!” Steve hissed.
“It doesn’t matter.” Sherry called out and pointed behind Scott as the army of barbarian werehuskies got closer, tearing apart the skeletons with ease. “You’re done Scott.”
“A dick isn’t done until there’s nothing left!” Scott screamed back and drove his staff into the ground. “It might take me a thousand years but I can dig myself out eventually! Can you?!” He asked as the cliffs all around them began to shake and rumble. The shadowlighting from the dark sky coursing out and striking at the rocks as it became clear he planned to bury everyone here with him.
Fenrina slowly pulled herself up besides the machine then and raised a hand. “Steve! Bone me!”
“Ugghh…” Steve groaned.
“Uuuugghhh…” Sherry shuddered.
Larry just kept drinking wine.
“Okay… even I think that was especially crass.” Scott sighed.
“What? Why are you all…” Fenrina looked confused and waved her hand. “Steve! The bone! In your hand! Throw it to me! BONE ME!”
“Oh. OH!” Steve hastily reached back and hurled the arm towards her. Scott tried to reach up and grab it but it just cleared his fingers allowing Fenrina to snatch it out of the sky and shove it into the grinder at the front of the engine. The whole thing crackled as Scott’s extremely potent fossilized remains sent a surge of energy through it and the wreckage of Steve’s machine drove forward.
“Noooo!” Scott screamed out just before the grinder slammed into him, but the wreck was halted against the staff stuck into the ground. The engine shuddered and sparks rose up around it as it was filled with energy.
[Continued in Comments]
submitted by RegalLegalEagle to HFY [link] [comments]

I [M20] am unsure what to do with my fiencèe [F18] (long post )

I'm 20 and my fiancée is 18. We have been in a relationship for 5 years. Long distance for the most part. We have lived together for a year, but are currently long distance again.
We have always been bestfriends, Growing up with her has been amazing and I love her very much and she loves me very much and we want to be with each other forever. We're having some difficulties. We don't have many friends, but we haven't really needed them. She's always kept me content.
Some of our problems have arised from our differences and how we like to do different things which we concluded is okay, as much as we want to do everything together it's okay if I enjoy different things. We have always shared very similar views and even religion is aligned.
Lately I've been a bit more busy than usual, she got off a job so had more time than me and there was just times I couldn't talk. She's decided to be more social which is fine I think that's great. Im just bothered that when I do have more time to talk, she's busy, And she will post "hmu" on stories. It makes me feel like she wants someone to talk to, but I'm right here. I trust her, she tells me when she gets weird messages from guys and blocks them.
She told me someone she kinda knew but never posted said "someone come hit my vape" and she replied to her, and she came over to her house. Told me that it was amazing that they are so alike and that they stayed up talking about life and stuff they never said to anyone, and have alot of interest in common and so nice to talk to someone who listens same bands and stuff. I think it's great and all, but I felt kinda jealous. She discribed us meeting at the start in a way. The whole being bestfriends thing.
She starts hanging out with Amanda. Going out doing stuff. Like dates but not romantic you know? Amanda tagged my gf on snap calling her baby. Again kinda makes me jealous, and they had sleep over slept next to eachother. I tell her how it's making me uncomfortable. She told me she'd tell me when shes going out with her and stuff because I don't remember if before or after she said that, she had said she was going to Walmart, after 3 hours I got worried and I called and messaged and in a little she messaged back and said she just got back from Walmart and I said that was 3 hours ago? And she told me she went to Amanda's. I let her know I thought so, but that she made it sound like going to Walmart first.
By telling her it's making me uncomfortable I mean we had a long talk, and I opened myself up alot, I remember crying, I kept being alone, and feeling lonely since she was doing something different every day and I think along the Amanda thing was we talked about how I find myself waiting for her to text back. That it takes alot longer than usual. She's always talking to her sister, or watching brother play game. The night before I stayed up waiting for response only to get a sorry was watching my brother play Minecraft. I asked her what her priorities are. She said I was her number one and I told her it doesn't feel like it at the moment. I don't want her to be worried she will upset me because she's taking to long or try to drop everything to text me, that's not what I'm asking. We reached some common ground she'll let me know she's going to be busy or be right back or do something so I don't wait around.
She's got to tell me something. She tells me that she tried weed for the first time. This crushes me, it was so unreal to me, it felt like I got cheated on. In the past we both disagree with weed, it was out of the question. Now I do remember her asking me if I'd want to try it someday. I told her I don't think I'd ever want to. It's something that's hurt me enough already. I was devestated and so surprised because that's something I didn't think she would ever do, and if she were I'd want to be there with her. She said that because I had already made up my mind that she wanted to try it and experience new things. I said what I said at the time. She said she did more research on it and opened up to it, why didn't she explain that before doing it or tell me, I don't run her life, but it was a decision she made that I feel affects both of us. Not only this but it was with Amanda.
" I drove Amanda home, and went inside for a bit, she lit up , and her parents were there and she just asked me if I wanted some, and tried it." She tells me she didn't really like it, and that it's not that deep. That I didn't think I would care.
Of course I did, I felt like I was robbed from that experience with her. Even though I had already said I wouldn't, she said she wouldn't too and changed her mind, I could have too but she didn't bother to ask me. We The problem is the mindset she's placed kf wants to be free, and do things, and justified it by it's my life I can do what I want with it. I didn't say she couldn't but she's acting like her decisions only affect her.
Prior to this I believe we were talking about how I was uncomfortable with her vaping because of the nicotine. And that she had vaped on me and I choked for a while, and it bothered me so much. She said tobacco and the companies is what's bad and vapings okay. I told her if it wouldn't bother if she couldn't stop even if she wanted to. To always be a consumer of something she could otherwise not consume. I told her how my mother wishes she never picked up a cig. And how many times she's tried to stop, it's the nicotine not the tobacco. We had discussed this. I don't know if we mentioned weed, but regardless of all of what I had concerns. For her wellbeing she's smoked. I don't remember where the argument ended.
A week later or so. She tells me she's going to her first 18+ store. I was gonna be kinda busy, told her I'd text and she would text. She texts me around 6 that she's leaving. I text back. I text her like 2 hours later, and at 9 30 I was done with what I was doing and texted her, I was getting worried because it's been about 4 hours. I tried her cell 5 times drop. I tried messenger. Texting her, calling.would ring no answer. She gets online. Doesn't respond. I call her more and text some more telling her to please pick up. She just started reading messages and no response. I was concerned and confused. I called her house phone, and i tried calling Mom. No one's picking up. I couldn't shake up the feeling something was wrong. I logged into her messages. She went to Dan's house ( a guy friend) I tried contacting him and wouldn't answer, I social engineered my way through a a friend I knew is close. I wanted number but eventually got a word from him through friend. My girlfriend got drunk and blacked out. And they were trying to wake her up. Another heavy hitter..
Though I initially got on her account to see where she was. I was pretty hurt and questioning her relationship with Dan. I read though their messages. She texted him the other day saying she lost her weed virginity. Why would she say that if it wasn't a big deal. like seriously I had told her that it's like that she lost her virginity to weed with some girl she just met. And she said it wasn't like that.
She had at least smoked 2 more times with Dan, and at her house, and his car I think. She said she liked it too much. She was trying to drink on other occasions. She knows how I feel about drinking. I wouldn't do it at all. She said she would drink but wouldn't ever get drunk.
So I go lay down and sleep it off, it's gonna be her problem if her mom wonders where she is or what ever. I then realized, what if she gets alcohol posioning it could be possible she doesn't eat much. I was panicking again for letting me being upset disregard her safety. I told dans friend to message me that I'm not mad and concerned for her, that I need to make sure she's okay or id have to call someone to go get her.
Dan messages me tells me no one is messing with her, and I tell him to send a pic, and he said she didn't want that, I said send it. He complies. Theres my baby sleeping. Her colors okay. And she's on her side. I asked if she was gonna stay there tonight he tells me she said no. I asked for updates and that thanks for taking care. He said he would update me.
I didn't get any updates. I expected not to hear from her in the morning bc hang over. Whole day was a drag. After work. I'm concerned again. I message sister where she is, and she said doing the dishes.
Before I continue, prior night I had alot of alone time to think. I was going to confront her tomorrow, because she's keeping these things from me. I thought about it, I already booked flight other night, and I thought she's going through like a phase, where she wants to be free, she's living like she's single. I thought about agreeing on a break, not what you'd expect. Some time where we have space, not about us seeing other people, about us getting together with ourselfs, agreeing on some time, and some rules. I don't expect us to actually follow through and us saying screw it and coming together. Like absents makes heart grow fonder. Giving her room to grow. She's acting so different. This is what I'm thinking.
So she's done doing the dishes. She messages me. " I didn't know that was gonna happen. I didn't mean to,I genuinely didn't. I have never been drunk and I wasn't trying to get drunk That was the stupidest thing I have ever done in my life I'm never fucking doing anything like that ever again"
She's very sorry. I was the most worried in my life. I tell her I don't know what I'm feeling it's not that she drinks that gets me mad, it's the fact of what she told me about drinking, she basically told me if we would drink because it would be a sweet thing to do. As in intimate.
She told me she was going to 18+ shop which was a vape store, and she didn't go there she went to Dan's. Where she drank whisky. She drank too much. And in fact ended up spending the night there. That's why I was upset. It sounds bad. She says nothing happens, but I could never know that. Even she can't know that she was unconscious and vulnerable. She was on meds I think that's why she blocked out without her realizing till too late.
When I told her what I felt yesterday, about the break She took it the worst way possible, I explained what I meant in call. She called down. I forgives her apologies without saying it's okay because I didnt feel it was okay for all of that to happen.
She basically told me she learned her lessons and that those things make her sick. She knows her limit, she wouldn't drink or smoke. I don't want to control her life, I genuinely felt she was in denial, and she opened herself up and said it was not her and she was in an odd state where she said, it's my life I do what I want.
I told her it's not about not doing things or saying you can't do things and that it's about both of us being comfortable and doing things in a way where it doesn't make other uncomfortable. She expressed her fear of me thinking differently about her, I told her I dont, and that she's still her. I asked her alot of things And she would answer. I felt like they weren't adding up. I told her that and to just answer honestly. I told her how I found out her where abouts, and that I had read her convo. She told me that was very sketchy of me. She tried to cover up how many times she had smoked, which I knew it was about 4 and I she eventually told me. She said because she didn't want to upset me more, and that she wouldn't spare my feelings anymore, which I'm fine with I just want honesty.
Okay we move on, but later that week, I had one more question, if she knew she was gonna get drunk because she asked for a ride there, to get picked up by Dan, but she was going to the store and said that Dan's friend didn't have ID so that they didn't go to store, decided to go to gas station and an uncle got the alcohol. So it doesn't add up, it seems like she knew since she didn't drive there, the reasons she went with Dan was because she didn't want to go alone, and when they go to Dan's house his friend was there?? And he couldn't go with him?? Why not just follow through plan. I don't know. When I asked she got upset because I brought it up. I don't mean to keep being it up, it's just hard to cope with. I don't have anyone else to get advice from so that's why I'm here Reddit.
I believe her. I believe she's changed and that our views are more aligned again. She's not hanging out with Amanda as much, which sucks it's because of me. And what happend. And sometimes hangs out with Dan, she asked me since we said about being comfortable, if I'd be comfortable with Dan coming over and watch movie with bro and sis. I said I'd be comfortable with that. I don't know if I'm sure about it. I was upset that day, because she's back to taking forever to reply, I needed do other things, I muted her, and later that night, she sent a pic of floor, it's a hole , and I made a rude remark as to saying I thought you feel though it since you aren't replying, I was upset, I told her I had her muted and I still reply faster. She ignored me now. I asked her if she could please stop, and we just had another fight I can't remember.
Am I being too clingy? I feel like she talks to everyone else more. It's started to bother me how much she talks to sister, brother, dog, cat.
She makes posts such as HMU. When we could talk. I'm making this post because we're very different, I have doubled down on my beliefs. I feel like she still uses phrases like, it's not that deep, I didn't know that would bother you, I didn't think you'd care, we are sepreate people, we have separate lives. I told her our lives our lives are intertwined, and that we are the same, and that we do everything together. That's how it had always been I understand we need a balance but she makes it seem likes its different now.
She said she still wants to smoke sometimes. I told her I want to go to casino which she was very confused about because it goes against what I said, about why willingly do something that destroys families, or put self at risk to get addicted. I didn't tell her it was because i felt I wanted to do something I wanted to do in the past, but never got the chance to, and that it was because she did her breaking bad, and had fun. She told me I was a hypocrite, and that it's okay when it's something I want to do. Why can I gamble and but she can't smoke.
To be clear, I don't want her to smoke, I've expressed that, but she said she wasn't sacrificeing it for me, she said she wouldn't want to do that shit because she values a stable mind. She said she stopped because she wanted to and not bc I'm making here. That's not the intent here. Although I do agree with what she's saying, and I know it's hypothetical, it's not the same. I wanted to go with my dad since my 18th, my dad brought it up we should go since I'll have time next week. I told him maybe and said to gf that i was going, you know without letting her know first, the way she's done. I know that's not how treat others the way you want to be treated works. I just feel resentment. I don't really want to go, and I wouldn't go if she wants okay with me, but she says she is, and wants me to go. It's different though right? I'm going with my dad. Its something I wanted to do when I was 18, although I see it differently now. I don't think I should go.
What should i do? I feel like things will get complicated. Like she will want to do other drugs, be an addict. I absolutely love her, and i don't want to be controlling or abusive, but I don't want to go down that path, I don't want to accept that behaviour. The problem is I've always been like a semi parental, and she tells me I sound like a dad. I literally just want the best for her, she doesn't like parents. I don't where to go from here. I want her in my life and I want to get married. I just dont think I'm fit to be around drugs, I don't want to throw ultimatum, or control her. I would also if I had to, put up with it, sacrifice my happiness for hers if I had no other way, I don't have the most self love.
TLDR: GFs 18 and does unexpected things without telling me about them. Smoked weed, got drunk with guy friend, spent night at his place, still talks to him, has streak with him. She can do her choices. But they are making me uncomfortable.
Is smoking and gambling same thing?
Am I a hypocrite if I said it intentionally?
I just want to be happy with her, how do we go from here.
Sorry about messy long post. Your responses are appreciated, I'll respond as much as I can. Thank you
submitted by burnboi2019 to relationships [link] [comments]

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